Archive for November, 2014

Feist Progress Update & Steam Announcement

Tuesday, November 25th, 2014

2014 is approaching its end and it has been a quiet year for Feist. Quiet, but not idle, as we’ve been working on Feist continually. The content and features have since been locked down and we’re currently working on the last parts of the levels and the narrative arc of the game.

We’re happy we are nearing completion of the levels but it’s still a bit too early to talk about a concrete timeline for Feist’s release. There’s a lot of testing and fine-tuning ahead of us and we anticipate that we’ll need to adapt and change some parts in response to the testing feedback we’ll get. We’re also working on some neglected visual aspects so that we’ll be able to update our screenshots and footage.

What we’re happy to announce right now is that Feist will be available on Steam. We’ve been in contact with Valve and they swiftly invited us to Steamworks and the necessary paperwork has already been completed. We’re aiming to release Feist on online stores besides Steam but don’t have any details to announce yet.

Working on the levels, we decided we didn’t want to pad out them game by repeating different elements in too many configurations. Instead, we tried to keep the levels compact and varied. We expect a play time of about two hours for experienced players and hope that the density encourages people to actually finish the game.

Many of you who have been sticking with us have probably become frustrated by the ongoing wait. There have been many times we ourselves have been frustrated with our pace of progression but we don’t want to cut any corners and with just the two of us most things take much longer than anticipated. We’d like to thank all of you who’re still looking forward to Feist and hope to make the wait worth the while.

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